BUT (and there's always a but), there's no obvious way to unobtrusively let the player know that by entering the Trigger he will be changing Scenes So, that's the mechanism I'd like to use in the project I'm currently working onĬlearly, all quite easy to set up. Using a Trigger is a far more natural way of controlling this, because he can click on any area within its bounds, he walks towards that point, and the Scene changes as soon as he enters the Trigger. For example, the player character may only be a couple of pixels away from the "Scene Change" area, but he still walks all the way to the Marker before the Scene changes That works fine as far as it goes, but it isn't ideal. In all of my previous 2d games I've made it so that the player changes Scenes by clicking on a Hotspot, which makes him walk to its associated Marker, and when he gets there the Scene changes
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